Trap
NormalFree-Range Monsters
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3369
During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster.
Free-Range Monsters — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 56 · Meta: provisional
- Primary role: Extender
Why it scores here
Free-Range Monsters converts one Main Phase activation into one extra Normal Summon/Set of a monster, so its value is tempo and an added body rather than card advantage or interaction. The score rests on deck spread (73 decks across 20 archetypes, mostly Floowandereeze and Genex) and the recorded partner list, which confirm it is a live, portable extra-summon option. No combo data was supplied, so the score does not reflect a measured board conversion, and the 3,300 view count and high deck count were not treated as strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in 73 of the sampled decks at an average of 2.37 copies, but with no combo starter/searched stats, live access is only inferred from deck inclusion (observed). |
| Combo & Conversion | 45 | The text yields one extra summon/set of one monster, which needs a second card to become a real board, and no combo examples were supplied (inferred). |
| Resource Economy | 35 | The text gives no draw, search or GY refuel, so the card trades a card for an extra summon with no measured return (verified). |
| Effect & Interaction | 10 | The card text contains no negation, removal or hand-trap effect against the opponent (verified). |
| Material Utility | 10 | It is a Trap, not a monster, so it adds no body that can serve as material; the summoned monster carries that value instead (verified). |
| Resilience & Flexibility | 40 | Main Phase timing and single-use text limit the spots it can be used in, and no interaction-survival evidence was supplied (inferred). |
| Deck-Building Efficiency | 60 | Runs 2–3 copies in most decks with no garnet or lock restriction, but it still takes 2–3 slots for one extra summon (observed). |
Calculation
Weight profile: Extender primary role, no secondary role blend. Intrinsic ≈ 49, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Portable across 20 archetypes, so it does not depend on one home deck
- Appears in a large recent sample (73 decks) with consistent 2–3 copy usage
- Cheap, no-garnet slot for an extra Normal Summon/Set
Weaknesses
- No card advantage or draw, so it does not refuel the hand or board
- No opponent interaction or negation
- Not a monster, so it cannot serve as material itself
- No combo evidence supplied to confirm its board conversion
Best use
Extender. Decks: Floowandereeze, Genex. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: during the Main Phase, after this effect resolves, Normal Summon/Set 1 monster; Appears in 73 of the sampled decks, 2.37 copies average, 3 copies in 41 decks; Spans 20 archetypes and 3 gameplay types
- Observed: Floowandereeze is the largest home (20 decks, 27.4%) and Genex next (16 decks, 21.9%); Frequent partners include Pot of Duality (52.1%) and Called by the Grave (49.3%)
- Inferred: Primary role is Extender: it adds one extra summon/set rather than a search, board, or interaction effect; Deck-level synergy is good because partners cluster in the same engine decks
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only no rulings or timing detail beyond the one-line text, so the activation window is not confirmed






